BATTLEFIELD 6 / FIELD NOTES
Battlefield 6 revive markers, downed squadmates and squad colour
A pinkish icon with a number beside it turned out to be the most useful thing on our test screen once we knew what it was. This page covers revive-distance markers, downed squadmates, the green of the squad, and the minimap range in our test setup.

Quick card
- Revive marker
- Pinkish icon with a metre figure
- Squad colour
- Green, in our test HUD setup
- Not a game icon
- The green FPS counter, top-left
- Minimap range
- 250 m in our test setup (to confirm)
- When you are down
- Silence is our working intention
- Pack status
- In development, not released
A pinkish icon with a number
The first thing our labelling pass got wrong was a small pinkish icon with a figure in metres beside it. We took it for something else until our team looked at the frame and confirmed it is a revive marker in our test HUD setup, and that the number is the distance to the person who needs reviving (the labelled example reads 24 m). That label stands in our records as ground truth, and it is the reason the marker gets its own category instead of being lumped in with the diamonds.
Where these words come from
As with our other Battlefield 6 page, this one rests on a single OBS recording from our own play sessions, captured at 3840 x 2160, with twenty-four frames pulled out and labelled by our team. Those labels are what we treat as true, and where a note carries a caveat we repeat the caveat here. Three of the labelled frames are revive-distance examples (frames 12, 13 and 17), two are downed squadmates (frames 14 and 24), and the rest cover diamonds, the minimap and the negatives.
Green means squad, in this setup
In our test HUD setup green marks squadmates. We say "in our setup" because we have only confirmed what we saw on our own screen, and we would rather be exact than general. There is also a trap here that cost us a labelling round. A green number sits in the top-left corner of the recordings, and it looks like it could be a squad icon. It is not part of the game at all, but the FPS counter overlay, so the detector excludes it.
Downed squadmates
A downed squadmate is its own labelled case. In one frame (frame 14) the downed teammate stands to the right of a car, and our first crop of the frame missed them completely, which is how we learnt that the capture has to see the whole frame and not a tidy slice of it. In another (frame 24) an arrow-like sign in view turned out to be the defibrillator skin, because the player was in the middle of reviving someone. A detector that treats every strange object as a marker will call out a tool in your own hands, so this frame is a deliberate negative.
Why we stay quiet when you are down
When you are down the screen changes, and our frames show a different set of prompts from the usual view. Our working intention, which is a design choice and not a fact about the game, is that Wing Mait stays silent in that state. The thinking is that a voice in your ear while you wait is rarely something you can use, and a callout about a target you cannot shoot at is only noise. We hold that intention loosely, and it may change once more testing shows what players want to hear. Two of our labelled revive frames come from exactly that state, where the view drops to the ground and the prompts offer a request for a revive or a skip. Those frames are why we treat being down as its own situation and not as a quiet patch of ordinary play.
Minimap range
Enemies on the minimap are a labelled category too, including enemy vehicles, and for those a callout needs to know how far the minimap reaches. In our test setup we believe the minimap range is 250 metres. It was set in the game configuration, and we intend to check it against the saved profile file before relying on it, so treat 250 as our belief and not a verified number. Whether the minimap rotates with the player's arrow is still unanswered; we plan to measure it from frames. A third label, minimap enemy in a vehicle, exists because the minimap draws those differently, and we would rather keep them apart than discover later that one rule fits neither.
Where the pack stands
The Battlefield 6 pack is in development and has not been released. The first attempt misaligned the capture, so we are reworking it, and we are installing a test build over the current Wing Mait with a rollback copy kept. Wing Mait is not affiliated with or endorsed by Electronic Arts. It never injects into the game, reads its memory, hooks its renderer or sends it input. Everything above comes from our own recording and from labels our team confirmed ourselves.



Wing Mait is an independent project, not affiliated with or endorsed by Electronic Arts. Wing Mait for Battlefield 6 is in development and has not been released.