WARDOGS / FIELD NOTES
Field guides
Field notes on WARDOGS, rebuilt from a pile of community write-ups into one place with the numbers kept and the fluff cut.
FIELD NOTE 45
WARDOGS26 Sep 2026Castle Without BordersBravo 4 makes the castle case for building a FOB keep first, then outhouses and small cells, with the perimeter last, backed by prior art and library plans.FIELD NOTE 01
WARDOGS7 Nov 2026Road to Season 3: what BULKHEAD saidBULKHEAD's Road to Season 3 vlog: a 12 November launch, three-month seasons, multi-track unlocks, a limited mode and a 185,000 account ban wave, with timestamps and our take.FIELD NOTE 02
WARDOGS6 Nov 2026Layered onion defense baseHesco first, Bremers over it, then more: HitboTC's layered way to build a WARDOGS FOB fast, lined up from one cornerstone block and set beside our other guides.FIELD NOTE 03
WARDOGS4 Nov 2026Stingray tactics: a pilot's playbookOffset your launch, lock four seconds out, fly low, never hit the dish, and launch the moment a team hits 20. Goonz Gaming's Stingray tactics for hunting spawn vehicles.FIELD NOTE 04
WARDOGS3 Nov 2026APC city: build a keep for your APCWhompin's three-floor APC keep: a shelter ringed by recon towers, an Indirect Fire Shelter stair, stacked bunkers and an exit that is never on the ground floor.FIELD NOTE 05
WARDOGS3 Nov 2026Drill-first FOB: build fast, pull pointsTwo drills, a repair closet between them and one CIWS seat, built before green is halfway to 100. From Ryan an the world's video, priced at the Season 2 menu.FIELD NOTE 06
WARDOGS25 Oct 2026Season 2 wipe: The Hotzone Ep 1BULKHEAD's podcast on the Season 2 wipe: the Lone Star bonus, the tank snowball, an XP system built as an MVP, Intel in Q2 and three-month seasons, with timestamps.FIELD NOTE 07
WARDOGS21 Oct 2026The secret CIWS sunflowerWhompin's Season 2 CIWS build: a bunker, a ring of Hesco petals and a gate roof propped up on M2 Brownings, so you sit under the mortars and repair from inside.FIELD NOTE 08
WARDOGS21 Oct 2026Season 2 building: dos and don'tsA logi pass-through with nothing to hit, an APC garage built before the APC arrives, a CIWS on its roof and why tower walls fail, from RadioGLHF's video.FIELD NOTE 09
WARDOGS18 Oct 2026MG nest buildThe Season 2 MG nest on a bunker and a wooden step: parts, 695 build supplies, placement, cover and a step-by-step build, from HitboTC's video.FIELD NOTE 11
WARDOGS17 Oct 2026Season 2 building costsWhat your FOB costs now: every Season 2 build price change, the three new buildables, restock costs, and how many build supplies fit in a pallet or crate.FIELD NOTE 10
WARDOGS16 Oct 2026Season 2 patch notes, prices and pingThe Season 2 patch notes in one table, what we measured about the ping kick, and a first-hour plan to keep your cash.FIELD NOTE 24
WARDOGS13 Oct 2026Solo and duo FOB V3Wake Up's V3 solo and duo FOB: sealed Bremer perimeter, honeycombed recon tower, mortar pit and a Talon pit with drop-downs. Build order, parts and Season 2 costs.FIELD NOTE 12
WARDOGS12 Oct 2026Season 2 new weaponsFour new guns, one throwable and a deeper attachment layer. Unlock levels, which class gets what, and what each one is for before you spend a cent on it.FIELD NOTE 26
WARDOGS10 Oct 2026Season 2 press conference recapAn hour of BULKHEAD answering press and creators on Season 2: new guns, rain, the team-switch penalty, blue team, squad intent, banked XP and the reviews ask.FIELD NOTE 38
WARDOGS10 Oct 2026Vehicle huntingSwap the Level 4 plate for a Humvee: scout in third person, pick off the loners, loot, relocate. The wrench and free Kodiak route for wipe day.FIELD NOTE 25
WARDOGS6 Oct 2026Levelling the Driving classWARDOGS Driving class: OneAverageDan's Kodiak-to-URAL route, ammunition drops and one-way runs as team support.FIELD NOTE 22
WARDOGS5 Oct 2026Gold bars and market timingWARDOGS gold: SwoleBenji's cash-farming ladder, the methods to skip and a speculative read of the price cycle.FIELD NOTE 23
WARDOGS5 Oct 2026Rooftop C-WIZ FOBWARDOGS rooftop FOB: FlakBat's three-player C-WIZ position, its crew roles and the limits of one narrated match.FIELD NOTE 46
WARDOGS5 Oct 2026Stingray drone guideBuild the Stingray launcher, fly the drone without crashing it, wait for the red lock, and learn the APC's separate radar hitbox before you waste $5,000 finding out the hard way.FIELD NOTE 13
WARDOGS2 Oct 2026Supply runs that reach the right FOBWARDOGS logistics guide: choose the resource, carry usable cargo and protect the route using Gigabeef's dated tips.FIELD NOTE 14
WARDOGS2 Oct 2026FMJ, AP and HP ammoWARDOGS ammo choices: compare SirSmoken's dated AMP-9 tests, armour coverage and vehicle tradeoffs.FIELD NOTE 15
WARDOGS2 Oct 2026A budget pistol startWARDOGS budget loadout: SomeKindaDog's pistol-and-loot approach, HP limitations and a spending ceiling.FIELD NOTE 16
WARDOGS2 Oct 2026Artillery garages and roof accessWARDOGS artillery garage: HitboTC's covered firing platform, repair station and quick route to roof anti-air.FIELD NOTE 17
WARDOGS2 Oct 2026Mortar cover versus firing arcWARDOGS mortar shelter choices: compare RadioGLHF's open pit with WAYVEE's covered emplacement.FIELD NOTE 18
WARDOGS2 Oct 2026Place a SAM where it can workWARDOGS SAM site guide: clear air lanes, protect the Talon operator and stop vehicle-assisted climbs.FIELD NOTE 19
WARDOGS2 Oct 2026Small fortifications, useful routesWARDOGS field building: small-hammer cover, layered entrances and modular defences without strongest-wall promises.FIELD NOTE 20
WARDOGS2 Oct 2026Survive the decision before the fightWARDOGS infantry survival: choose cover, change angles, secure loot and recognise when to disengage.FIELD NOTE 21
WARDOGS2 Oct 2026The FOB decoy experimentWARDOGS FOB decoy: Trophy Dads' captured-base experiment and the limits of its explosive mechanics.FIELD NOTE 35
WARDOGS2 Oct 2026Combat engineerThree hammers, the fast-tap, the golden marker, wall maths, stacked walls and the small-hammer trap kit.FIELD NOTE 47
WARDOGS28 Sep 2026Vehicle weak spotsWhere to aim on buggies, trucks, the L2A6 and the SPH-2 artillery tank, and what actually kills each one fastest.FIELD NOTE 48
WARDOGS28 Sep 2026Flares and missile dodgesRead the two lock-on tones, hold the safe altitude band and pop your flares at the right second so the Talon and the Verba stop being a death sentence.FIELD NOTE 49
WARDOGS28 Sep 2026FPS and performanceDisplay settings, Steam and Windows configuration, and GPU driver tuning for more frames and less input lag, plus which popular tweak to skip.FIELD NOTE 27
WARDOGS10 Sep 2026Getting startedSet up Wing Mait before a match: install and activate your licence, choose Fixed or Follow minimap behavior, select a voice, then ARM for callouts.FIELD NOTE 28
WARDOGS10 Sep 2026First dropsLearn how the three factions, moving Control Zone, Hot Zone scoring and cash carry shape a first match, with notes on early loadouts and beta access.FIELD NOTE 29
WARDOGS10 Sep 2026Best settings for visualsUse visibility focused graphics settings: keep mesh detail and view distance high, understand Potato Mode tradeoffs, and tune streaming, colour, audio and RTX.FIELD NOTE 30
WARDOGS10 Sep 2026Weapons and loadoutsCompare the free starter rifles, the T-21 value case and weapon traits that affect handling, then follow the guide to rebuy your last loadout mid-match.FIELD NOTE 31
WARDOGS10 Sep 2026AttachmentsCompare grips, optics and muzzles by handling costs, including ADS speed, recoil control, shotgun choke and when a practice test can help.FIELD NOTE 32
WARDOGS10 Sep 2026Kit disciplinePlan a kit before spawning: check backpack space, loose ammunition, weight class, armour, rig and quick slots, then use the minimap and buy screen deliberately.FIELD NOTE 33
WARDOGS10 Sep 2026XP tracksUnderstand the six role tracks and account XP, then compare the guide's Recon spotting and Driver transport loops and the unlocks tied to each path.FIELD NOTE 34
WARDOGS10 Sep 2026FOBs and buildingFollow the FOB build sequence from hammer tiers and the build wheel through supplies, doors and capture, then see how towers, drills and assists affect a base.FIELD NOTE 36
WARDOGS10 Sep 2026TowersSee how to capture a tower, use its code and contest the fixed objective, then learn how tower control can pull the Hot Zone toward your team's position.FIELD NOTE 37
WARDOGS10 Sep 2026The spawn APCLearn the 20 point APC unlock, how parking provides forward respawns, and how repair, smoke and the exposed antenna shape its use and vulnerability.FIELD NOTE 39
WARDOGS10 Sep 2026Helicopter flightPractice helicopter controls in a staged range drill: separate climb, yaw and tilt, build stable takeoffs, then review risks and ways aircraft get shot down.FIELD NOTE 40
WARDOGS10 Sep 2026Mortar fire missionsSet mortar and target points from the tactical map with a click or touch gesture, review the solved mission, and learn where the panel needs operator judgment.FIELD NOTE 41
WARDOGS10 Sep 2026Common mistakesFix common early mistakes with keybinds, weight class, medic supplies, leaning and FOB spacing, then review how APC placement changes team respawn options.FIELD NOTE 42
WARDOGS10 Sep 2026Base raidingCompare C4 and IED requirements for walls, gates and FOB defenses, and use the guide's charge breakdowns to plan a cheaper breach before committing supplies.FIELD NOTE 43
WARDOGS10 Sep 2026Money farming, ranked by riskA risk ladder covering every way to make cash in Wardogs, from parking a transport at spawn to fighting inside the Hot Zone.FIELD NOTE 44
WARDOGS10 Sep 2026Wing Mait setup and optional OBSStart WARDOGS, set Wing Mait's capture and minimap options, choose a voice and ARM for direct callouts; OBS is only for optional streaming overlays.INCOMING
BF6Battlefield 6 packUnder evaluation. Not affiliated with or endorsed by EA or Battlefield Studios.
BF6Battlefield 6 packUnder evaluation. Not affiliated with or endorsed by EA or Battlefield Studios.