MW4 DMZ / FIELD NOTES
Exfil in DMZ: heli, Fulton, flare and the storm
Getting out of Hajin is the part of MW4 DMZ that decides whether a good run counts, and the published detail is thinner than the stakes. Here is what is confirmed, what is sensible, and what we have left blank on purpose.

Quick card
- Standard exit
- Call the Twin Heli at a green smoke site and hold until it lands
- Alternatives
- Fulton balloon or flare; details of the Fulton not published
- Flare
- Loud and visible from far away
- Sites
- Drawn from a pool, so not identical every match
- Storm
- Radiation storm intensifies; Time Remaining on the HUD
- Lieutenant dog tag
- Picking up the case broadcasts your position
The part that decides the run
A deployment can go beautifully for twenty minutes and be worth nothing at the door, which is what makes extraction the real examination in DMZ, and what makes it strange that so little of it has been written down in detail ahead of launch on 23 October 2026. We have gathered what the official team and the press have confirmed, we have marked where the sources stop, and where we offer a habit rather than a fact we say so. The shape of it is simple enough: find a site, call the ride, and stay alive until it lands.
How the main exit works
Exfil sites are drawn from a pool, so the available spots are not the same in every match, and a live site is marked by green smoke. The standard method is to call the Twin Heli and hold your ground until it lands, and it is worth saying that the hold is the whole difficulty, since the call is a button and the hold is a few minutes of standing where everyone can find you.
Fulton balloon and flare
Two alternatives exist. The Fulton balloon is confirmed as another way out, but the sources we use do not say what it needs or how long it takes, and we would rather leave that blank than invent a number. The flare is better described: it is loud and visible from far away, which is wonderful if you want to be found and a questionable choice otherwise. Whether a flare is a way out in itself or a way of calling something in, we cannot yet say, and we will not guess.
Exfils are ambush points
The official team is plain that exfil sites are ambush points, and the useful way to hear that is from the other side of the table: if you were hunting players, where would you wait? Everyone who survives the map eventually arrives at one of a few places, and a patient squad can simply be there first (one can argue it is the most efficient play in the mode, and nobody has called it unsporting). Our habits, offered as habits and not rules, are to approach with your cover already chosen, to clear the area around the landing zone before calling anything in, to keep a squad spread so one burst does not take everybody, and to listen at least as much as you look.
Racing the radiation storm
The radiation storm intensifies as the match goes on, and a Time Remaining countdown sits on the HUD beneath the minimap, in minutes and seconds. The lesson is not subtle: start thinking about the exit early, and glance at the timer before you commit to a final loot stop, because a helicopter that needs time to arrive is a poor plan with a thin margin. How the storm reshapes the map and how quickly its damage ramps up are not confirmed in the sources we use. That is a gap, and a sensible player will plan with room to spare while it stays one.
The Lieutenant dog tag broadcast
Lieutenants are named high value targets, and picking up a Lieutenant dog tag case broadcasts your position. It turns a hunt into a trade, strong reward potential against an audience that knows where you are, and if you are carrying one, our advice is to treat the exit as the next objective and not the one after. How far the broadcast reaches and how long it lasts have not been published. A haul is also a flare of sorts.
What is still unknown
GGWTB lists exact exfil point locations, loot routes, crafting recipe rules and what persists after a failed extraction as unconfirmed, and the size of the exfil pool needs more detail than anyone has given. We are not going to put numbers on things the sources do not support, and when the official FOB intel arrives we will revisit this page.
A short exit routine
Check the storm timer before your last stop, pick a site and an alternate before you need either, scout the landing area before you call, call it with your eyes up, and hold until the pickup lands. That is a routine, not a rule of the game, and it has the merit of being short enough to remember when things are loud.
Where Wing Mait fits, and where it does not yet
Wing Mait today ships for WARDOGS as a 0.9.5 beta, where it speaks callouts for contacts, downed teammates and mortar solutions. For DMZ we are building a storm countdown callout that reads the timer for you, so your eyes can stay on the landing zone. The DMZ pack is in development and not released, anti-cheat certification is not done, and the app watches the screen only. Follow along at /dmz/.

Sources
Numbers and mechanics on this page are paraphrased from:
- callofduty.com, "MW4 DMZ Deep Dive: Hajin" (2026-10-05)
- Sofia Bergstrom, GGWTB, "MW4 DMZ Hajin map: confirmed features, release date and what is still unknown" (2026-10-05)
Wing Mait is an independent project, not affiliated with or endorsed by Activision. Wing Mait for MW4 DMZ is in development and has not been released.