MW4 DMZ / FIELD NOTES
MW4 DMZ level unlocks: every reward from level 1 to 70
DMZ early access is live today, and DMZ has its own progression track: 70 levels, separate from the 1 to 55 multiplayer ladder. Every level hands out something for your FOB: a 3D Printer recipe, a station upgrade, crafting ingredients, an operator skin or a ready-made kit. The full table below was posted by COD Warfare (@CODWarfareForum) on X on 20 October. We transcribed all three images into text so you can search it, and checked the key milestones against CODMunity's FOB guide from 9 October: 3D Printer at level 2, Gunsmith at level 10, Dog Tag Case at level 20. All three match.

Quick card
- Progression
- 70 levels, separate from the 1 to 55 multiplayer ladder
- Stations
- 3D Printer at level 2, Vendor at 5, Gunsmith at 10, Dog Tag Case at 20
- Bounty payout
- +10% at level 30, +50% at 50, +100% at 70
- Source
- COD Warfare (@CODWarfareForum), X, 20 October 2026
The short version
Level 2 opens the 3D Printer and your first six recipes: armour vests, backpacks, bandages and medkits. Level 5 opens the Vendor. Level 10 opens the Gunsmith. Level 20 opens the Dog Tag Case. Printer categories unlock in steps: Tacticals at 4, Lethals at 7, Field Upgrades at 12, Fire Support at 28. Stash space: +18 item slots at 22, 45 and 70; +6 weapon slots at 35 and 60. Bounty payout: +10% at 30, +50% at 50, +100% at 70. Operator skins: Reece (4), Coffey (9), Simone (15), Hector (19). An extra operator slot comes at 15. Level 70 caps it with +18 stash slots, the 100% bounty payout and the Advanced SERE Kit.
Full table: levels 1 to 70
Notes on the table: the level 8 Restock Kit row has no type in the source image, so we left it as "Consumable". Levels 40 and 54 are listed only as a generic "Station Upgrade" and "Epic Consumable". The source spells the level 70 kit "Advanced Sere Kit"; SERE stands for Survival, Evasion, Resistance and Escape.
| Level | Unlock | Type | What it does |
|---|---|---|---|
| 1 | None | - | Starting level |
| 2 | 3D Printer | Recipe | Unlocks the 3D Printer: print Gear, Backpacks, Consumables and Upgrades |
| 2 | 1-Plate Armor Vest | Recipe | - |
| 2 | Bandage | Recipe | - |
| 2 | Small Backpack | Recipe | - |
| 2 | Medkit | Recipe | - |
| 2 | 2-Plate Armor Vest | Recipe | - |
| 2 | Medium Backpack | Recipe | - |
| 3 | Sedative Inhaler | Recipe | - |
| 4 | Reece | Operator Skin | - |
| 4 | Tacticals | Station Upgrade | Print Tacticals |
| 4 | Smoke Grenade | Recipe | - |
| 4 | Concussion Grenade | Recipe | - |
| 5 | Vendor | Station Unlocked | - |
| 6 | Rigid Synthetics x2 | Uncommon Ingredients | - |
| 6 | Basic Armor Kit | Uncommon Consumable | 2-Plate Carriers and an Armor Box |
| 7 | Lethals | Station Upgrade | Print Lethals |
| 7 | Frag Grenade | Recipe | - |
| 7 | Throwing Knife | Recipe | - |
| 8 | Restock Kit | Consumable | Medium Backpacks, a Munitions Box and an Armor Box |
| 9 | Coffey | Operator Skin | - |
| 9 | Snapshot Grenade | Recipe | - |
| 10 | Gunsmith | Station Unlocked | Buy weapons for any Weapon Manual you own; modify and upgrade with unlocked attachments |
| 11 | Reactive Metals x2 | Uncommon Ingredients | - |
| 11 | Basic Triage Kit | Uncommon Consumable | Bandages, a Med Kit, Painkillers and Radiation Blockers |
| 12 | Field Upgrades | Station Upgrade | Print Field Upgrades |
| 12 | Ammo Box | Recipe | - |
| 12 | Spotter Scope | Recipe | - |
| 13 | UAV | Epic Fire Support | - |
| 14 | Armor Box | Recipe | - |
| 15 | Simone | Operator Skin | - |
| 15 | Plus 1 Operator Slot | Station Upgrade | One more Operator slot |
| 16 | Explosives Equipment Kit | Uncommon Consumable | Frag and Sticky Grenades, C4, Proximity Mines and a Gun Store Weapons Locker Key |
| 17 | Shock Stick | Recipe | - |
| 18 | Vendor Upgrade | Station Upgrade | More items for sale |
| 19 | Hector | Operator Skin | - |
| 19 | Recon Equipment Kit | Uncommon Consumable | Seeker Drone, Recon Drone, Heartbeat Sensors, Snapshot Grenades and a Police Station Key |
| 20 | Dog Tag Case | Station Unlocked | Limited storage for extracted enemy operator Dog Tags; expand it with 3D Printer Upgrades |
| 21 | Basic Armor Kit | Uncommon Consumable | 2-Plate Carriers and an Armor Box |
| 22 | Plus 18 Stash Slots | Station Upgrade | +18 item stash slots |
| 23 | Sticky Grenade | Recipe | - |
| 24 | Restock Kit | Uncommon Consumable | Medium Backpacks, a Munitions Box and an Armor Box |
| 25 | Plus 5% Discount | Station Upgrade | 5% off all Gunsmith purchases |
| 26 | Gas Mask | Recipe | - |
| 27 | Triage Kit | Epic Consumable | Bandages, Med Kits, Self Revives and Painkillers |
| 28 | Fire Support | Station Upgrade | Print Fire Support |
| 28 | Care Package | Recipe | - |
| 29 | Detonators x2 | Uncommon Ingredient | - |
| 30 | 10% Bounty Payout | Station Upgrade | Claimed bounty payouts +10% |
| 31 | UAV | Recipe | - |
| 32 | Vendor Upgrade | Station Upgrade | More items for sale |
| 33 | Electronics x2 | Uncommon Ingredient | - |
| 34 | Large Backpack | Epic Consumable | - |
| 35 | Plus 6 Weapon Stash Slots | Station Upgrade | +6 weapon stash slots |
| 36 | Molotov Cocktail | Recipe | - |
| 37 | 3-Plate Armor Vest | Epic Consumable | - |
| 38 | Control Unit x2 | Uncommon Ingredient | - |
| 39 | Biomaterials x2 | Uncommon Ingredient | - |
| 40 | Station Upgrade | Station Upgrade | Not named in the table |
| 41 | Thermite | Recipe | - |
| 42 | Trap Equipment Kit | Uncommon Consumable | Razor Wire Traps, Trip Wires, Proximity Mines, Claymores and a Gun Store Weapons Locker Key |
| 43 | Structural Alloy x2 | Rare Ingredient | - |
| 44 | CPU x2 | Rare Ingredient | - |
| 45 | Plus 18 Stash Slots | Station Upgrade | +18 item stash slots |
| 46 | Recon Equipment Kit | Uncommon Consumable | Seeker Drone, Recon Drone, Heartbeat Sensors, Snapshot Grenades and a Black Market Weapons Locker Key |
| 47 | Nitro Compounds x2 | Rare Ingredient | - |
| 48 | Self-Revive Kit | Recipe | - |
| 49 | Binding Catalyst x2 | Rare Ingredient | - |
| 50 | 50% Bounty Payout | Station Upgrade | Claimed bounty payouts +50% |
| 51 | Stock Rod x2 | Rare Ingredient | - |
| 52 | Inflatable Decoy | Recipe | - |
| 53 | High-Tenacity Fibers x2 | Rare Ingredient | - |
| 54 | Epic Consumable | Epic Consumable | Not named in the table |
| 55 | Disposable Parachute | Recipe | - |
| 56 | Printed Circuit Board x2 | Rare Ingredient | - |
| 57 | Nylon Cloth x2 | Rare Ingredient | - |
| 58 | Care Package | Rare Fire Support | - |
| 59 | Combat Drone | Epic Fire Support | - |
| 60 | Plus 6 Weapon Stash Slots | Station Upgrade | +6 weapon stash slots |
| 61 | Medium Weapon Backpack | Epic Consumable | - |
| 62 | Door Breacher Charge | Ultra Consumable | - |
| 63 | 2-Plate Helmet Armor Vest | Epic Consumable | - |
| 64 | Revive Pistol | Field Upgrade | - |
| 65 | UAV | Epic Fire Support | - |
| 66 | Crossfire | Fire Support | - |
| 67 | Defibrillator | Uncommon Consumable | - |
| 68 | Durable Gas Mask | Epic Consumable | - |
| 69 | Parachute | Legendary Consumable | - |
| 70 | Plus 18 Stash Slots | Station Upgrade | +18 item stash slots |
| 70 | 100% Bounty Payout | Station Upgrade | Claimed bounty payouts +100% |
| 70 | Advanced SERE Kit | Legendary Consumable | Operator Rescue Beacons, Weapon Insurance Contracts, Self Revives and Med Kits |
What to chase first
Get to level 2 in your first raid or two. Until the 3D Printer is open, every vest and backpack you lose costs cash. From level 2 you can print 1-Plate and 2-Plate vests, both backpack sizes, bandages and medkits from ingredients you haul out. Levels 4 to 12 build the printer out. Tacticals (4), Lethals (7) and Field Upgrades (12) each open a new printer category, and each comes with starter recipes. By level 12 you can print smokes, frags, an Ammo Box and a Spotter Scope. Level 10 changes how you lose guns. The Gunsmith sells weapons for any Weapon Manual you own and modifies them with the attachments you've unlocked. Losing a build stops being a full reset once it's open. Level 20 makes PvP pay. The Dog Tag Case stores the enemy operator tags you extract, and you expand it through 3D Printer Upgrades. Pair it with the bounty payout boosts at 30, 50 and 70 and hunting other squads becomes a progression path of its own. Read the free kits for their keys. The Explosives (16) and Trap (42) kits each include a Gun Store Weapons Locker Key. The Recon kit at 19 includes a Police Station Key, and the one at 46 includes a Black Market Weapons Locker Key. Those keys open loot rooms, so check where they lead before you deploy. Revive gear arrives late. The Self-Revive Kit recipe lands at 48, the Revive Pistol at 64 and the Defibrillator at 67. Until then you'll be relying on what you loot in raid and on Triage Kits.
Where Wing Mait fits
Wing Mait reads your screen and calls out what it sees, so you don't have to look away from the fight. DMZ support is in development. From today we're studying the early access HUD: compass location names, threat level, the radiation timer and exfil prompts. The level table above is the kind of thing a squadmate should know without you alt-tabbing to a wiki. Wing Mait doesn't read game memory, inject anything or send inputs to the game.
MrBeast's $1M escape: 8 lessons → FOB and progression → Dev Q&A: 17 confirmed details → Hajin map: 13 POIs →
Source briefing
The progression table comes from COD Warfare (@CODWarfareForum), posted on X on 20 October 2026 as three images titled "DMZ Progression Table". We transcribed it to text and did not reproduce the images. Milestones cross-checked against CODMunity's DMZ news and FOB guide (9 October 2026).
Sources
Numbers and mechanics on this page are paraphrased from:
- COD Warfare (@CODWarfareForum): DMZ Level unlocks #MW4, 70 levels (2026-10-20)
- CODMunity: DMZ news, 9 October 2026 (2026-10-09)
Wing Mait is an independent project, not affiliated with or endorsed by Activision. Wing Mait for MW4 DMZ is in development and has not been released.