WARDOGS / FIELD NOTES
Artillery garages and roof access
A garage should shelter the vehicle without trapping its gun or crew. HitboTC's October 1 design adds a fast change from artillery to rooftop air defence.

Creator image: HitboTC. The garage and roof transition are documented in the October 1 video. HitboTC: This Artillery Garage Has a SECRET (WARDOGS)
Quick card
- Focus
- Artillery garages and roof access
- Basis
- Community footage; verify in the current build
Start with the firing platform
HitboTC starts with an Indirect Fire Shelter floor, expands the shell and arranges overhead bunkers before opening the vehicle bay. Leave enough room to reverse and traverse the gun. RadioGLHF's earlier garage notes warn that contact with the ceiling or gate can force the barrel down or trap it.
Protect the crew's route as well
The roof carries a Talon and CIWS position with cover for the controller. HitboTC replaces a side wall with a repair station and adds blocks near the rear parking corner so exiting the artillery places the character on the roof. Treat that exit behaviour as something to test, not a guaranteed escape.
Check clearances before live fire
Reverse in, exit, climb back down and check both low and high gun angles before committing supplies. Keep sightlines open for the air-defence operator. The creator recommends two people so one watches the sky while the other fires; neither the roof nor that division of work makes the base invulnerable.
SOURCE BRIEFING
Source video from RadioGLHFWardogs - Ceilings and 4 High Bremers - Every builder needs to know this.
Watch on YouTubePlaying loads YouTube. Choose captions in the player settings. Credit and thanks to the creator.
Sources
Numbers and mechanics on this page are paraphrased from:
- HitboTC: This Artillery Garage Has a SECRET (WARDOGS) (2026-10-01)
- RadioGLHF: Wardogs - Ceilings and 4 High Bremers - Every builder needs to know this. (2026-09-20)
Wing Mait is an independent project, not affiliated with or endorsed by WARDOGS or its publisher.