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WARDOGS / FIELD NOTES

Mortar fire missions from the map

Wing Mait's tactical map can fill the artillery panel for you. Right-click the mortar, right-click the target, and the solution appears without touching a keyboard.

Closed beta figures. Verify against your current build before you rely on them.
Editorial review

Not yet independently verified against a current game build.

Mortar fire missions from the map
CASE FILE // WARDOGS // MORTAR FIRE MISSIONS
Mortar fire missions from the map

Quick card

Set mortar
Right-click the map, choose Set mortar here
Set target
Right-click again, choose Set target here
Touch equivalent
Long-press (about 500 ms), no movement
Keyboard shortcuts
M sets mortar, T sets target at the cursor
Solver source
Matches the community artillery calculator
Height difference
Not modelled by the solver

Step 1: open the map and find your mortar

Open the tactical map section and pick the map your match is on. Pan and zoom until you can see the ground position where your mortar is set up, since the fire mission uses whatever point you click as the gun's location, not your player marker.

Step 2: right-click the mortar position and choose Set mortar

Right-click directly on your mortar's position on the map and pick Set mortar here from the menu that opens. The gun coordinates fill into the artillery panel immediately, and a mortar marker appears on the map at that exact spot.

Step 3: right-click the target and choose Set target

Right-click the spot you want to hit and pick Set target here. A target marker appears, with a line back to the mortar labelled with the distance in metres and the bearing in degrees, so you can sanity-check the shot before you commit to it.

Step 4: read the solution, copy it, adjust for shell and arc

With both points set, the artillery panel solves automatically, no need to press Solve. Copy the solution with the panel's copy button, then adjust the weapon and arc (low or high) for the shell you are actually loading, since the same target can have a different elevation on each arc.

Touch and keyboard

On a touch screen, long-press the map (about half a second, without moving your finger) to open the same menu that right-click opens on desktop. With the pointer over the map, the M key sets the mortar and the T key sets the target at the cursor instead of opening the menu, and F fits the view back to the whole map if you have panned or zoomed away. The solver matches the community artillery calculator's own numbers, and it does not model height difference between the mortar and the target, so treat its elevation as a starting point and adjust for any real difference in altitude on the ground.

The Wing Mait tactical map open with no fire mission set yet.
Open the map and find the ground position where your mortar is actually set up before you right-click.
The tactical map showing a mortar marker after choosing Set mortar here from the right-click menu.
Right-clicking the mortar's position and choosing Set mortar here drops the mortar marker and fills the gun coordinates.
The tactical map showing both a mortar marker and a target marker joined by a labelled line.
A second right-click on the target adds the target marker and a line labelled with distance and bearing.
The artillery panel showing both coordinates filled in and a firing solution rendered automatically.
The panel solves on its own once both points exist. Copy the solution, then adjust for the shell and arc you are loading.

Wing Mait is an independent project, not affiliated with or endorsed by WARDOGS or its publisher.