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MW4 DMZ / FIELD NOTES

MW4 DMZ bosses: every Lieutenant and Commander we know so far

The 2022 beta had bosses, and then had nothing much to do with them once they were dead. Hajin does it properly. Bosses come in two ranks, Lieutenants you hunt on purpose and Commanders who find you, and every kill feeds a station in your FOB. Here is the roster as far as the public record goes, with the confirmed and the merely pictured kept apart, because a boss guide built on guesses is worse than no guide at all.

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MW4 DMZ bosses: every Lieutenant and Commander we know so far
CASE FILE // MW4 DMZ // BOSSES: LIEUTENANTS AND COMMANDERS
MW4 DMZ bosses: every Lieutenant and Commander we know so far

Quick card

Two ranks
Lieutenants (named high-value targets) and Commanders (roaming bosses)
Lieutenants confirmed
Gorani, Bale; Iskra reported as returning
Commanders confirmed
Colossus, Deathstalker, the Main NK Battle Tank
Pictured, not yet detailed
The Doctor, Jin-Tae
Boss Board
a FOB station, unlocks after your second DMZ Order; buys Lieutenant intel
Lieutenant kill
their weapon plus a Dog Tag Case, but picking up the case broadcasts your position
Commander kill
prized 3D Printer ingredients, big XP and DMZ Cash, and a Boss Board update
Dates
early access 20 October for digital pre-orders, full launch 23 October

Two ranks of trouble

Infinity Ward has split Hajin's bosses into two layers, and the difference is who is hunting whom. Lieutenants are named high-value targets with more durability than a normal enemy and their own way of fighting. They have territories, they can be active whether you are tracking them or not, and you go looking for them on purpose. Commanders sit above them. They roam, they can turn up in many places across Hajin, and the official line is that they are "seemingly impervious against many standard weapons", which is a polite way of saying bring a plan, not just a rifle. Both pay. The Commanders pay better, and they cost more to collect.

The Boss Board

The hunt starts at home. The Boss Board is a station in your FOB that unlocks after your second DMZ Order, and it is where you buy intel on Lieutenants before you deploy; extra information on Commanders lives there too. In the field there are two more ways in. Climb a Lieutenant Hunt tower and use the terminal at the top, or climb a damaged radio tower as a side op, and you get the general location of a nearby Lieutenant. General is the word that matters. You get a direction and an area, not a target painted on the map.

What a kill is worth, and what it costs

A dead Lieutenant drops their weapon and a Dog Tag Case. Here is the catch Infinity Ward has built in: the case shows up on the tac map for every operator in the match, and the moment you pick it up your position is broadcast as well. Their advice is a fast exfil, and it is good advice. You can leave the case behind. The kill still pays a substantial amount of DMZ XP and DMZ Cash, and the Lieutenant may drop a key to their own loot room. But if you want to progress the Boss Board, you have to carry the case out, which means carrying a flare out with it. Commanders pay in the currency the FOB actually runs on: prized 3D Printer ingredients, a large XP and DMZ Cash reward, and an update to the Boss Board. The fight itself can draw nearby enemy forces, rival operators and other squads hunting the same target, so a Commander kill is often won by the squad that controls the area around it rather than the one that lands the last shot. That is the real change from 2022. A boss is no longer an easter egg you kill once for the clip. It is a repeatable loop with stakes on both ends.

The Commanders

Colossus. The heavy. Official material puts him in armour with a belt-fed Minigun mounted to it, spooling up before the first burst. Expect him to soak damage that would drop a whole squad, and to make open ground a very bad idea. Deathstalker. Officially named, and the only clue so far is a telling one: the field guide says SAM Sites, once under your control, are "particularly useful against Deathstalkers". Read that how you like. We read it as something that flies. The Main NK Battle Tank. A Commander that is, as far as anyone can tell, a tank. Plan your launchers accordingly.

A heavily armoured operator in a tan helmet with a tinted visor, a gas mask with a green filter and black hoses, large tan armour plates on both shoulders and the chest, and a red number 14 on the vest, in front of a smoky orange background.
Colossus, the heavy Commander, in the roster portrait. Image: Activision, MW4 DMZ pre-release material

The Lieutenants

Gorani. The first Lieutenant Infinity Ward put a name and a story to: a sniper in the woods above Hanrim Village, in overgrown farmland and deep forest, known to evade standard tracking. In the official field report he was "less of a lieutenant, and more of a rumor with a rifle". Come at him through the trees, not across the fields. Bale. The best documented so far. A Spetsnaz veteran embedded with North Korean forces as a combat trainer and enforcer, found in the Tank Depot of the Chang-san Air Base Bunker during the Dynamic Op Chemical Denial, which opens with a power outage. The route in runs through downloaded intel, a UAV Tower and Paid Intel. His dog tag is Legendary, and carrying it makes you a target for every rival squad nearby. Iskra. Reported as returning as a Lieutenant, with the portrait to match. Details on territory and loadout are not public yet. The Doctor and Jin-Tae. Both appear in the pre-release boss roster with portraits and names, and that is all. We would rather leave the gap than fill it. Scavenger. Worth a note because it causes confusion. Official material shows a side op called Kill the Scavenger that drops a Legendary Scavenger's Dog Tag. Whether the Scavenger counts as a Lieutenant, a side-op target or both is not clear yet.

Where Wing Mait fits

Bosses are exactly the sort of moment where a second set of eyes earns its place. A Commander fight draws other squads; a Lieutenant's case paints you on every tac map in the lobby. The danger arrives from the edges while you are busy in the middle. DMZ support is in development, and our team is studying what the HUD shows during a boss encounter so Wing Mait can call it as plainly as it calls a spotted enemy in WARDOGS today. As always, it reads the picture on your screen and nothing else: no game memory, no injection, no inputs. We will update this page as the roster fills in during early access.

A soldier in a dark green riveted helmet with a white painted mark on top and a narrow visor slit, with a belt of rifle ammunition across the chest, in front of fire and sparks.
Bale, the Spetsnaz veteran found in the Chang-san Air Base Bunker. Image: Activision, MW4 DMZ pre-release material
A woman with dark shoulder-length hair wearing a tactical headset with a boom microphone and a green jacket with an orange lining, looking to the side against a smoky backdrop.
Iskra, reported as returning as a Lieutenant. Image: Activision, MW4 DMZ pre-release material
A figure in a white hooded protective suit with blue straps and a black full-face gas mask with a corrugated hose, seen in profile against a dark, ember-lit background.
The Doctor, pictured in the roster with no details yet. Image: Activision, MW4 DMZ pre-release material
A close portrait of a man with a swept-back black haircut parted at the side, a stern expression and a gold chain, wearing a plate carrier, in front of smoke and embers.
Jin-Tae, pictured in the roster with no details yet. Image: Activision, MW4 DMZ pre-release material
A figure covered from head to shoulders in a ghillie-style camouflage hood and a mesh veil that hides the face, in muted olive and brown, against an ember-lit background.
Scavenger, the figure behind the Kill the Scavenger side op. Image: Activision, MW4 DMZ pre-release material

Wing Mait is an independent project, not affiliated with or endorsed by Activision. Wing Mait for MW4 DMZ is in development and has not been released.