MW4 DMZ / FIELD NOTES
Infil planning: why preparation wins the deployment
Failure to prepare is preparing to fail, and in MW4 DMZ the preparation is more than half of the deployment, because the intel for Hajin is public and the consequences of ignoring it are not. Here is how we would plan an infil from what is confirmed, from the choice of place to the way out.

Quick card
- Pick the place
- By its published threat band, from Low to Extreme
- Pack for it
- Gas mask and protective apparel for Haneul Nuclear Reactor
- Plan the exit
- Site and an alternate chosen before you drop
- Budget the storm
- Read the timer and keep a margin for the helicopter
- Squad
- Solo or squad; roles agreed in advance
- Debrief
- After Action rating, F to S++
- Infil cost
- Ground free, then $5,000, $25,000, $50,000 and $100,000
The deployment is decided at the table
Most deployments that go badly were going badly before the parachute opened, which is an uncomfortable thing to say about a game people play for the thrill of improvising, and it is true anyway. Failure to prepare is preparing to fail, and DMZ makes the point sharply, because the intel on Hajin is published, the threat bands are labelled, and a player who ignores both is making a choice and not suffering an accident. Modern Warfare 4 launches on 23 October 2026, and we have organised this guide in the order you would plan an infil, using only what the sources confirm.
Choose the place by its threat band
Every major place in Hajin carries a published band from Low to Extreme, and the first decision is how much risk the deployment is for. A first run, or a run with a new kit, belongs at the gentle end, Mirae General Hospital or Songdo Wharf, while Chang-san Air Base and The Grid, both Critical to Extreme, are destinations for squads that have a reason to be there. The Hajin map guide lists all thirteen. Remember that some bands are wide, Cheongun Village running from Low to High, so plan for the top of the range.
Paying for the infil: the cost ladder
The infil is chosen on the deploy map, and in the Progression trailer it comes with a price. SELECT INFIL for Hajin Dynamic Operations lists five options: Ground, which is free and described as the Standard Ground Infil; the Polaris Dagor A1 at $5,000; the LTV at $25,000; the Helicopter at $50,000; and a fifth option at $100,000 whose fixed-wing icon is shown without a name. That it is an air insertion is our guess from the icon. The helicopter entry reads, Requisition a Heli for immediate use during Infil, and Unlocked by completing Story Mission: Operation Grid Assault. The LTV is story-unlocked too, but we could not read its mission name. Per community reports, unconfirmed, CODMunity lists it as Operation Iron Citadel, so check it in the game. The deploy screen shows the Bank in its top bar, which is why we read these costs as coming out of it; no frame shows the transaction. If so, an infil is a loan against the run, and at the $100K cap seen in the Progression trailer a helicopter would be half of a full Bank before anyone has fired a shot. Dynamic Operations deposit $10,000 to $20,000 on completion, so the free ground infil is the baseline and the rest is a choice about what the run is worth.
Pack for the place, not for the game
A kit is an answer to a question, and the question is the place. Haneul Nuclear Reactor sits under a radioactive cloud and wants protective apparel and a gas mask, with Radiation Blockers if the printer has made them for you; Hajin River Heights, with its narrow store-lined streets, wants something for close quarters; Imjin Farmland and Cheonwang Peak Array reward range. There is also the arithmetic of what you can afford to lose, since an operator who goes missing in action can lose most of the loadout. (A rescue is on offer for 50 dollars, which is less a safety net than a receipt.)
Plan the way out before you drop
Exfil sites are drawn from a pool, marked by green smoke, and called with the Twin Heli, with the Fulton balloon and the flare as alternatives; the sites are also ambush points, and the flare is loud and visible from far away. So the exit is where you decide how the run ends, and it is cheaper to decide it on the ground at your table than in the middle of a firefight. Choose a site and an alternate, and agree which you will go for if the first is occupied. What is not published is where the sites are, and we will not guess.
Budget the storm timer
The radiation storm intensifies over time, and a Time Remaining countdown sits under the minimap in minutes and seconds. Treat it as a budget, in the plain sense: the time it takes you to loot and move, plus the time the helicopter needs to arrive, plus a margin, must be less than the time you have, and if it is not, the plan is wrong before the first shot. Footage has shown the clock reading 19:39 at one moment, which is a single frame, not the length of a match. How fast the storm's damage ramps is unconfirmed, so keep the margin generous.
Squad roles, or the solo version of them
DMZ supports solo or squad, and the maximum squad size has not been stated, so we cannot say how many roles you will need. The roles themselves are ours and not the game's: someone who watches the exit and the timer, someone who watches the flanks, someone who carries the medical kit, and someone who is allowed to say stop. Agree who calls what before you land. If you are solo, you are all of them, which is an argument for a shorter route.
If a Lieutenant is the goal
A Lieutenant hunt changes the plan, because picking up the dog tag case broadcasts your position to anyone who is listening. If that is the goal, the exit has to be settled before the hunt starts, and a squad that wins the fight and loses the extraction has done half the job. Whether the broadcast has a range, and for how long, is not published.
Debrief, and where Wing Mait fits
When it is over, the After Action rating from F to S++ is a free debrief, with XP split across Objectives, Combat and Looting, and the useful question afterwards is which part of the plan was wrong, not who was. This is where we think Wing Mait's planned pieces rhyme with the work: route maps to hold the plan on a page and share it with the squad, and callouts to say the place, the bearing and the timer aloud when you are too busy to read them. Both are planned. Wing Mait today ships for WARDOGS as a 0.9.5 beta, the DMZ pack is in development and not released, anti-cheat certification is not done, and the app only watches the screen. Follow along at /dmz/.
Route maps (planned) → Callouts and team GPS → MW4 DMZ hub →


SOURCE BRIEFING
Source video from Call of DutyCall of Duty: Modern Warfare 4 | DMZ Progression
Watch on YouTubePlaying loads YouTube. Choose captions in the player settings. Credit and thanks to the creator.
Sources
Numbers and mechanics on this page are paraphrased from:
- callofduty.com, "MW4 DMZ Deep Dive: Hajin" (2026-10-05)
- Call of Duty, "Call of Duty: Modern Warfare 4 | DMZ Progression" (YouTube, published 2026-10-08), 1 minute 37 seconds
- CODMunity, DMZ map (community tracker, updated 2026-10-07; community-sourced, unconfirmed)
- Richard Devine, Windows Central, "MW4 DMZ FOB complete guide" (2026-10-05)
- Sofia Bergstrom, GGWTB, "MW4 DMZ Hajin map: confirmed features, release date and what is still unknown" (2026-10-05)
Wing Mait is an independent project, not affiliated with or endorsed by Activision. Wing Mait for MW4 DMZ is in development and has not been released.