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WARDOGS Season 2 new weapons: TCX Spear, M14, Bizon, Evo-3 Ultra and the Molotov

Season 2 brings four firearms, a Molotov and a proper attachment layer, and none of it needs a new calibre. That was the design brief, to get more out of the ammunition already in the game, and it is quietly good news in a game where the cash is the point and every round you buy comes out of the same pot as your next FOB. Here is the new kit, the level each piece unlocks at, and what it is actually for.

Closed beta figures. Verify against your current build before you rely on them.
Editorial review

Not yet independently verified against a current game build.

WARDOGS Season 2 new weapons: TCX Spear, M14, Bizon, Evo-3 Ultra and the Molotov
CASE FILE // WARDOGS // SEASON 2 NEW WEAPONS
WARDOGS Season 2 new weapons: TCX Spear, M14, Bizon, Evo-3 Ultra and the Molotov

Quick card

TCX Spear
assault rifle, Assault, level 20 (the M4 moves from 20 to 28)
M14
marksman rifle, Recon, level 25 (the RFB drops from 30 to 20)
PP-19 Bizon
SMG, the new Medic default
Evo-3 Ultra
.308 LMG, Support, level 30 (the PKM drops from 30 to 15)
Molotov
throwable, sets fire; for buildings, not armour
New attachments
optics, mags, suppressors, muzzle brakes, bipods
No new calibres
every new gun runs on ammunition already in the game

The TCX Spear: the new all-rounder

The Spear lands on the Assault track at level 20, and it takes that slot from the M4, which moves up to 28. It is the rifle you carry when you want one answer for most mid-range fights rather than a specialist tool, and in a game where most of your deaths happen at mid-range that is the most valuable slot on the list. If you were levelling towards the M4, the Spear arrives first now. Try it before you grind on.

The M14: reach for Recon

The M14 is the level 25 Recon unlock, a marksman rifle for players who would rather place one shot well than spray a magazine. The press conference described it as coming with more attachment options than the rifles around it, which suits a gun that lives or dies on its optic. Two Recon changes travel with it. The RFB drops from level 30 to 20, so it arrives far earlier, and the Mosin is locked to its original PU scope at 3.5x. In BULKHEAD's words, "there's not going to be a six times on the Mosin anymore." If your long-range game was a scoped Mosin, the M14 is the obvious place to move it.

A first-person view of a tan assault rifle at a shooting range with a target board behind it, an orange LVL 20 tag at top right and the text TCX SPEAR, ASSAULT RIFLE at lower left.
The TCX Spear card: Assault rifle, level 20. Image: BULKHEAD, WARDOGS Season 2 preview
A first-person view of a long wooden-stocked rifle held in a gloved hand on a rainy street, with an explosion and flares in the distance, a tan pickup truck at right, an orange LVL 25 tag and the text M14, MARKSMAN RIFLE.
The M14 card: marksman rifle, level 25. Image: BULKHEAD, WARDOGS Season 2 preview

The PP-19 Bizon: the Medic gets a default

The Bizon becomes the Medic's default SMG, and that is the most telling change in the batch. SMGs have been underused, and putting one in a class's hands from the start is BULKHEAD saying so out loud. It also ties a weapon to a role, which is the first sign of loadouts being built around what a class does rather than every gun being a detached unlock. The developers' advice for SMGs against armoured players was hollow points and aim for the legs. It does not come naturally to anyone arriving from Battlefield; it works. Medics get two more breaks in the same patch: the MP5 drops to level 4 and the medkit to 14, while defibs move up to 22.

The Evo-3 Ultra: a hundred rounds of .308

The Evo-3 Ultra is the Support unlock at level 30, a .308 LMG that the team described as an assault rifle with a hundred rounds. That is the right way to think about it: sustained pressure, not mobility. Read it alongside the damage pass. Season 2 cuts .308 Winchester damage by 25%, and LMG body damage now matches assault rifles, so the Evo-3 is not a delete button. What it buys you is volume: a hundred rounds before you reload, on a calibre you are already stocking. The PKM, meanwhile, drops from level 30 to 15, so Support players get a belt-fed option much earlier.

A first-person view of a black SMG angled across a grey, rainy industrial yard with a steel lattice tower behind it, with the text PP-19 BIZON, SMG, MEDIC DEFAULT.
The PP-19 Bizon card: the new Medic default SMG. Image: BULKHEAD, WARDOGS Season 2 preview
A close first-person view of a tan LMG with a long top rail at a shooting range, an orange LVL 30 tag at top right and the text EVO-3 ULTRA, LMG, .308.
The Evo-3 Ultra card: .308 LMG, level 30. Image: BULKHEAD, WARDOGS Season 2 preview

The Molotov: clear the room, not the tank

The only non-gun addition, and possibly the one that changes play the most. You can throw it overhand or underhand, and it spreads fire on impact. Fire changes movement: it clears a corner, closes a stairwell and turns a narrow route into a temporary no-go zone. What it is not is anti-armour. Asked about its damage to vehicles, the answer on stream was "it's not high". Molotovs are for buildings, which in WARDOGS means for FOBs. Those of us who play to build should start thinking about how fire gets into the rooms we thought were safe.

The attachment layer

Season 2 adds optics, magazines, suppressors, muzzle brakes and bipods. That could change the feel of the weapon system more than the four guns do, because the same rifle can start doing genuinely different jobs: a bigger magazine that costs you handling, a suppressor that changes how loud you are, a brake for recoil, a bipod for players who like to set up and hold a lane. Our Attachments guide covers the trade-offs we already know; we will add the new parts once we have run them through the range.

A gloved hand holding a wine bottle with a cloth stopper, the Molotov, in front of a shooting range, with the text MOLOTOV, THROWABLE, SETS FIRE.
The Molotov card: a throwable that sets fire. Image: BULKHEAD, WARDOGS Season 2 preview
A dark card with large orange text reading + NEW ATTACHMENTS and, below in white, Optics, mags, suppressors, muzzle brakes, bipods.
The new attachment categories announced for Season 2. Image: BULKHEAD, WARDOGS Season 2 preview

What it costs you

None of this is free, and WARDOGS is an economy game first. Every unlock you buy, every attachment and every magazine comes out of the money you would otherwise put into a drill, a mortar or a FOB wall. The new kit sharing calibres with the old is the kindest thing about Season 2 for your wallet: no new ammunition line to stock, and the rounds you already carry fit the guns you just unlocked. The squadmate who tells you where the fight is matters more than the gun you bring to it. That is what Wing Mait does in WARDOGS today, reading your minimap and calling spotted enemies, downed teammates and firing solutions, so you spend your cash on winning fights rather than walking into them.

SOURCE BRIEFING

Source video from BULKHEAD

WARDOGS | Press Conference 01 | Road to Season 02

Sources

Numbers and mechanics on this page are paraphrased from:

Wing Mait is an independent project, not affiliated with or endorsed by WARDOGS or its publisher.